.. to get this announcement.
http://www.charazayonline.com/
I look in the past and i remember the troubleing times Charazay had to go through. Almost 3 years ago, the game was in its begining days, and a sudden bug mixed the 2p, 3p and ft stats. A wave of complaints struck the entire community as the backups were not functional. That was the first time when the game looked that it will colapse. In the end after 3 days of intense working the bug was corrected (more or less) and everyone was happy.
After this hackers and cheater hit charazay. One of them in particular created chaos on the market puting huge bids on crapy players. Also i remember that at this point i've met bruincoach, who had Nicholas Henderson put by a hacker on the transfer list. Bruincoach who was at that point a simple user was close to quiting the game. Thanks to the_crow and vangos, (both of them not playing anymore, probably the old users remember them) cheaters were caught and mobic designed another security system. Since then hacker atacks haven't been a problem anymore.
Vangos also came with the idea of changing a skill, stamina to footwork. From my point of view it was a veru corageous action, as the game had alreadya couple of seasons, and everyone rpedicted a huge rebelion in the charazay community. The predictions were right, lots of people have quit charzay beacuse of this change, most of them were caught unprepared. In the end after 5 more season i believe it was a great move, as the gameplay works really well with footwork.
Still, the worst days for charazay were at the door. The first server crash, happened somewhere in september 2004, but the big one was in 2005, and practicly paralised charazay for almost one month. Everyone signed R.I.P. on the game. And sincerly i thought it too. I want to thank barthjizz beacuse his activity in that period on the forums motivated alot of users to help at the reconstruction of the community, and stept by step everything was backl on track.
The era of buging started. With most of the ifrastructure in place, the engine started to be upgraded into what is today. I remeber working with rokas almost a month 4 hours per day. Tunning, making tests, retunning... at a point i was dreaming in codelines and how can we implemement better the rebounding. We realesed 4 seasons ago the first version of the current engine. But the big numer of bugs and problems was a big drowback, people tagging the game as being completly random. An entire season developers focused only on improving the engine. A particular black moment was the begining of the 5th season when first round of games were played with a huge bug, only scoring happened from the FT line. For a couple of months users were demanding rematches after every single loss.
Things improved, bruincoach , brotherke and hawk (haven't seen him around for some time) ma de atremendous job with the helpdesk and the communication plan. The site moved to another design , alot of aspects changed also, but with each day the game beacame better and more stable. Charazay has a grea story, and a great community, i could talk for hours about individuals that i consider them my friends. If you are an oldie probably you know what i'm talking about, if you're a new member i advise you to seek the forums it's a great place to meet great persons.
In the end i want to thank rokas, the_crow, vangos, hawk, klumitalax, mobic, dforlan, Air-Cip,Gasol, trybanskmania, mutilator, GM_Sass, blade, barthjizz, bruincoach, zoo and sniper, ananas and many more.. they all contributed alot at what charazay is today.
Showing posts with label News. Show all posts
Showing posts with label News. Show all posts
Wednesday, July 4, 2007
Monday, July 2, 2007
Lucky 10
It took some time but finally, communication in charazay reached an average level, and if i remember well it's for the second consecutive season, when future changes are announced with quite some time in advance.
I will make a short summary of the planned changes and also extract some feedback in the end.
1. Change for the skill prequisition in offence for SF and PF
Impact: High
Effect: All teams
Short term influence: Lack of 2.00 players with high dribling and speed is a known fact. Expect their prices to boost in the near future. Also lots of forwards will change their training group in the next weeks.
Long term influence: Some SFs with above 10 footwork will find it difficult to keep pace with faster and better skilled players. Also i predict that more Centers will become two-position players, as PF position will be more flexible and big men will be able to get good performaces as PFs.
2. Shooting importance changed
Impact: High
Effect: All teams
Short term influence: Some footwork/ drribling boosted players will switch to 2p shooting. On the market some users will hunt the so called "shooting-pumped" bot players, hoping they will not be forced to train shooting in the future.
Long term influence: Dough i metioned the rise in demand for shooting-pumped player at short term influence, it is most proabable that this will happen only after Julien carre will have a 35% fg percentage (strong facts to brake the shooting-pumped myth are needed). Sincerly i think shooting was neglected by 95% of the charzay users, now i hope we will have another variable in the tactical field, stay tunned to what new tactics will be discovered using new shooting combo-s.
3. End match momentum and clutch scenarios
Impact: Below average
Effect: All teams
Short term influence: Well, a wave of aplause and goodwill. Most of users will enjoy this feature, and overall atitude towards charzay and charazay management will increase.
Long term influence: I predict more problems to come, since creating scenarios is tricky. It is probable that they will not work as some of uss imagine and again some debates will arise. CAn't say much about this adition as i don't have enough knowledge.
4. Team chemistry influence
Impact: Average
Effect: All teams
Short term influence: The 10% that were scarred to put on the TL a palyer beacuse.. "OMG maybe my team chesmistry will drop" will become just 7%.
Long term influence: I would like to say here that overall the number of transactions will rise, but i don't think this change will bring that. Surely transitions from generation to generation will have a lower impact.
5. Scrimmages
Impact: Below Average
Effect: Supporter teams (not sure about this)
Short term influence: Some more CBMoney will be spent.
Long term influence: New tactics will be easier to implement. Player potential to play different positions will dramaticly change the way tactic creation is seen, now a very big number of friendly teste being needed.
6. Supporter feature (player face)
Impact: Low
Effect: Supporter Teams
Short term influence: Some more CBMoney will be spent. (not necessarly bought)
Long term influence: People will get easly emotionally involved with their franchise palyers (that didn't sound too good).
Important NOTE: All comments are my opinions it is very probable that some are not precise. If i get new info i will keep updating this post.
I will make a short summary of the planned changes and also extract some feedback in the end.
1. Change for the skill prequisition in offence for SF and PF
Impact: High
Effect: All teams
Short term influence: Lack of 2.00 players with high dribling and speed is a known fact. Expect their prices to boost in the near future. Also lots of forwards will change their training group in the next weeks.
Long term influence: Some SFs with above 10 footwork will find it difficult to keep pace with faster and better skilled players. Also i predict that more Centers will become two-position players, as PF position will be more flexible and big men will be able to get good performaces as PFs.
2. Shooting importance changed
Impact: High
Effect: All teams
Short term influence: Some footwork/ drribling boosted players will switch to 2p shooting. On the market some users will hunt the so called "shooting-pumped" bot players, hoping they will not be forced to train shooting in the future.
Long term influence: Dough i metioned the rise in demand for shooting-pumped player at short term influence, it is most proabable that this will happen only after Julien carre will have a 35% fg percentage (strong facts to brake the shooting-pumped myth are needed). Sincerly i think shooting was neglected by 95% of the charzay users, now i hope we will have another variable in the tactical field, stay tunned to what new tactics will be discovered using new shooting combo-s.
3. End match momentum and clutch scenarios
Impact: Below average
Effect: All teams
Short term influence: Well, a wave of aplause and goodwill. Most of users will enjoy this feature, and overall atitude towards charzay and charazay management will increase.
Long term influence: I predict more problems to come, since creating scenarios is tricky. It is probable that they will not work as some of uss imagine and again some debates will arise. CAn't say much about this adition as i don't have enough knowledge.
4. Team chemistry influence
Impact: Average
Effect: All teams
Short term influence: The 10% that were scarred to put on the TL a palyer beacuse.. "OMG maybe my team chesmistry will drop" will become just 7%.
Long term influence: I would like to say here that overall the number of transactions will rise, but i don't think this change will bring that. Surely transitions from generation to generation will have a lower impact.
5. Scrimmages
Impact: Below Average
Effect: Supporter teams (not sure about this)
Short term influence: Some more CBMoney will be spent.
Long term influence: New tactics will be easier to implement. Player potential to play different positions will dramaticly change the way tactic creation is seen, now a very big number of friendly teste being needed.
6. Supporter feature (player face)
Impact: Low
Effect: Supporter Teams
Short term influence: Some more CBMoney will be spent. (not necessarly bought)
Long term influence: People will get easly emotionally involved with their franchise palyers (that didn't sound too good).
Important NOTE: All comments are my opinions it is very probable that some are not precise. If i get new info i will keep updating this post.
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