It took some time but finally, communication in charazay reached an average level, and if i remember well it's for the second consecutive season, when future changes are announced with quite some time in advance.
I will make a short summary of the planned changes and also extract some feedback in the end.
1. Change for the skill prequisition in offence for SF and PF
Impact: High
Effect: All teams
Short term influence: Lack of 2.00 players with high dribling and speed is a known fact. Expect their prices to boost in the near future. Also lots of forwards will change their training group in the next weeks.
Long term influence: Some SFs with above 10 footwork will find it difficult to keep pace with faster and better skilled players. Also i predict that more Centers will become two-position players, as PF position will be more flexible and big men will be able to get good performaces as PFs.
2. Shooting importance changed
Impact: High
Effect: All teams
Short term influence: Some footwork/ drribling boosted players will switch to 2p shooting. On the market some users will hunt the so called "shooting-pumped" bot players, hoping they will not be forced to train shooting in the future.
Long term influence: Dough i metioned the rise in demand for shooting-pumped player at short term influence, it is most proabable that this will happen only after Julien carre will have a 35% fg percentage (strong facts to brake the shooting-pumped myth are needed). Sincerly i think shooting was neglected by 95% of the charzay users, now i hope we will have another variable in the tactical field, stay tunned to what new tactics will be discovered using new shooting combo-s.
3. End match momentum and clutch scenarios
Impact: Below average
Effect: All teams
Short term influence: Well, a wave of aplause and goodwill. Most of users will enjoy this feature, and overall atitude towards charzay and charazay management will increase.
Long term influence: I predict more problems to come, since creating scenarios is tricky. It is probable that they will not work as some of uss imagine and again some debates will arise. CAn't say much about this adition as i don't have enough knowledge.
4. Team chemistry influence
Impact: Average
Effect: All teams
Short term influence: The 10% that were scarred to put on the TL a palyer beacuse.. "OMG maybe my team chesmistry will drop" will become just 7%.
Long term influence: I would like to say here that overall the number of transactions will rise, but i don't think this change will bring that. Surely transitions from generation to generation will have a lower impact.
5. Scrimmages
Impact: Below Average
Effect: Supporter teams (not sure about this)
Short term influence: Some more CBMoney will be spent.
Long term influence: New tactics will be easier to implement. Player potential to play different positions will dramaticly change the way tactic creation is seen, now a very big number of friendly teste being needed.
6. Supporter feature (player face)
Impact: Low
Effect: Supporter Teams
Short term influence: Some more CBMoney will be spent. (not necessarly bought)
Long term influence: People will get easly emotionally involved with their franchise palyers (that didn't sound too good).
Important NOTE: All comments are my opinions it is very probable that some are not precise. If i get new info i will keep updating this post.
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4 comments:
Hey mate, trying to influence the majority? :D
Nah, nice work, informing people who aren't as dedicated as we are is always good. I doubt that they'll read it, but it has to grow. Eventually this blog will be a must-read by all.
this is a response to hell666Tuga:
In the past a 10 dri, 10 spe, 5 footowrk player was playing the same with a 7 dri, 7 spe,11 footwork one. (this for the sF position)
Now the first one will play better offensively because spe and dri are more improtant.
Very nice read, but I believe that scrimmages will have a bigger effect than "below average".
the game itself will not change, only the way you choose tactics and train players, that's why i ranked it below average... still you might be right.
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